First pillar
Build and produce
The interesting decisions come from production chains, not from an interface that makes you click thirty times. Every resource has a reason to exist, every factory has a place in a chain, and optimising the flow is the real heart of the game. Production carries on without you: everything is exactly where you left it, ready for the next decision.
Real throughput shown factory by factory, bottlenecks flagged before they become blocking, no offline resource loss.