About

One game, one developer, and a reason for starting.

Gaetan, also known as Reewen

I'm a PC repair technician with a passion for development and video games. My love of Satisfactory and OGame pushed me to create this kind of game.

Revo Games is the name under which I develop and publish my games, independently. The code, the design, the balancing and this site are all done by the same person, outside working hours.

Why this game

Because a management game does not have to be a chore to be demanding. The difficulty can come from choosing between two production chains, not from an alarm clock.

Because developing alone is a constraint that protects. Nobody asks me for retention figures, and I can say no to mechanics that pressure the player.

Because I want this game to still exist in ten years. The code is written to be re-read, every version is documented, and nothing is deleted from the history.

What fed into me

Four games Astra Genesis owes something to, in agreement or in reaction.

  • Satisfactory

    The physical pleasure of a production chain running well, and an art direction that is warm rather than cold and metallic.

  • Grepolis

    The readability of tier-based progression, where you always know the next objective without opening a wiki.

  • Ikariam

    The idea that a colony is a place you inhabit, with residents and a mood, not a spreadsheet with pictures.

  • OGame

    The technology tree and the sheer scale. And, in the negative, everything that made me quit: the overnight raids and the obligation to be online.

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