About
One game, one developer, and a reason to have started.
Gaetan, also known as Reewen
Reewen is a PC repair technician with a passion for development and video games. His love of Satisfactory and OGame pushed him to create this kind of game.
Why this game
Because a management game does not have to be a chore to be demanding. The difficulty can come from choosing between two production chains, not from an alarm clock.
Because working alone is a constraint that protects. I have nobody to explain to why I refuse to add a paid timer, and nobody asking me for retention figures.
Because I want this game to still exist in ten years. The code is written to be re-read, every version is documented, and nothing is deleted from the history.
What fed into it
Four games Astra Genesis owes something to, in agreement or in reaction.
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Satisfactory
The physical pleasure of a production chain running well, and an art direction that is warm rather than cold and metallic.
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Grepolis
The readability of tier-based progression, where you always know the next objective without opening a wiki.
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Ikariam
The idea that a colony is a place you inhabit, with residents and a mood, not a spreadsheet with pictures.
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OGame
The technology tree and the sheer scale. And, in the negative, everything that made me quit: the overnight raids and the obligation to be online.